Projects
Overpowered
Overpowered is an ongoing, quite ambitious project containing complex features like
- procedurally generated worlds working with real-time editable terrain powered by a custom voxel based grid system.
- Custom gravity systems.
- Custom behaviour trees.
- Dialogue systems.
- Pathfinding systems.
- Multimple different dimensions that can be travelled to seamlessly.
- Tons of different creatures and powers.
- Complex dynamics of engagement.
I use this project as a place to learn and challenge myself, although I have set a very precise scope of the project.
Phoenix Skyfall
This project was born off a conceptual Dungeon building tool I made to make Doom-like levels extremely fast and quick. The goal for this project is only a demo level, and it is a way to test the tools I make, although I find it enormously satisfying to create these kinds of games - The set dressing, narration, and engagement can be tailored much more than openworld games, which can benefit immersion greatly.
Dungeon Builder Tool
Spawned from seeing a friend taking a very long time attaching pieces together for an FPS, I got the idea of making a "Dungeon Level" building tool that essentially consists of defining volumes by their surfaces, and sticking them together. The tool then automatically generates the surfaces needed, but gives you a lot of options of expanding the volume, changing the surfaces, or bridging volumes with flexy pathways.