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QFTPK_CharacterFrontShot

Overpowered

Overpowered is an ongoing, quite ambitious project containing complex features like

  • procedurally generated worlds working with real-time editable terrain powered by a custom voxel based grid system.
  • Custom gravity systems.
  • Custom behaviour trees.
  • Dialogue systems.
  • Pathfinding systems.
  • Multimple different dimensions that can be travelled to seamlessly.
  • Tons of different creatures and powers.
  • Complex dynamics of engagement.

I use this project as a place to learn and challenge myself, although I have set a very precise scope of the project.

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Phoenix Skyfall

This project was born off a conceptual Dungeon building tool I made to make Doom-like levels extremely fast and quick.  The goal for this project is only a demo level, and it is a way to test the tools I make, although I find it enormously satisfying to create these kinds of games - The set dressing, narration, and engagement can be tailored much more than openworld games, which can benefit immersion greatly.

Level Building Tool

Dungeon Builder Tool

Spawned from seeing a friend taking a very long time attaching pieces together for an FPS, I got the idea of making a "Dungeon Level" building tool that essentially consists of defining volumes by their surfaces, and sticking them together. The tool then automatically generates the surfaces needed, but gives you a lot of options of expanding the volume, changing the surfaces, or bridging volumes with flexy pathways.

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